one event is not covered in play meaning

One Event Not Covered in Play: Clarifying the Rule

By Olivia Young
AD

Ever found yourself in the thick of an action-packed game, only to realize that an integral event unfolded merely as a description, unseen by your character? This peculiar phenomenon, often referred to as the 'not covered in play' event, is a common occurrence in role-playing games and simulations. It begs the question: what are these missed events, and why do they happen? Let's dive in.

In the world of gaming, events that occur 'not covered in play' are those that unfold outside of your character's direct experience. Picture this: you're exploring a vast, open-world environment, and while you're engaged in a heated battle, a significant event transpires somewhere else in the game world. You wouldn't know about it until much later, often through a notification, dialogue, or a change in the game's state. Now, why do these events occur, and what purpose do they serve?

Purpose of 'Not Covered in Play' Events

Game designers employ 'not covered in play' events for several reasons, each adding depth and uniqueness to the gaming experience.

AD
a blue background with the words play is not frisbees it is not a luxury it is not something to fit in after completing all the important stuff
a blue background with the words play is not frisbees it is not a luxury it is not something to fit in after completing all the important stuff
a hand holding up a piece of paper with the words play is the opposite of survival mode
a hand holding up a piece of paper with the words play is the opposite of survival mode
the words play are written in red and orange on a white background with an orange border
the words play are written in red and orange on a white background with an orange border

For starters, they help in creating a dynamic, ever-changing game world. Consider open-world games like 'The Elder Scrolls V: Skyrim' or 'Red Dead Redemption 2'. These games are vast and alive, with numerous events happening simultaneously, whether you're there to witness them or not. This gives the illusion of a bustling, living, breathing world, enhancing immersion.

World Building

'Not covered in play' events are essential for world-building. They add history and lore to the game world, making it feel more authentic and comprehensive.

a quote that reads play is not indulgent it's crucial to creativity, health, and happiness
a quote that reads play is not indulgent it's crucial to creativity, health, and happiness
a woman walking on the beach with a quote about playing in a year of conversation
a woman walking on the beach with a quote about playing in a year of conversation
an advertisement with the words what does play mean as an adult? and it looks like trying to
an advertisement with the words what does play mean as an adult? and it looks like trying to

Picture a cheerfully bustling tavern in the middle of a grim quest. While you're there, you might catch snippets of conversation about the outskirts of town being recently razed. Later, you might discover that a warlord's troops were behind the attack. This wasn't something you witnessed, but it's now a part of the game world's history, adding depth and relevance to your actions.

Player Agency and Consequences

These events also give players a sense of agency and consequence. They show that your actions, or lack thereof, can have indirect repercussions on the game world.

AD

In games like 'XCOM' or 'Crusader Kings', inaction or failure to address certain events can lead to 'not covered in play' events, which can then cause significant changes in the game's state. This makes players aware of the consequences of their choices, adding tension and strategy to game decisions.

a quote that reads make room for play we are all just kids with bigger bodies and greater
a quote that reads make room for play we are all just kids with bigger bodies and greater
a quote from c s lewis on the meaning of play and how to use it
a quote from c s lewis on the meaning of play and how to use it
an orange piece of paper with the words play is the opposite of survival mode
an orange piece of paper with the words play is the opposite of survival mode
an image of a quote about the brain
an image of a quote about the brain
the quote you can discovery more about a person in an hour of play than in a year of conversation
the quote you can discovery more about a person in an hour of play than in a year of conversation
an orange and pink sign that says play is the highest form of research
an orange and pink sign that says play is the highest form of research

Examples of 'Not Covered in Play' Events

Let's look at some examples of 'not covered in play' events from popular games.

In 'The Witcher 3: Wild Hunt', there are several events that occur while you're doing other quests or exploring the world. For instance, when you've completed certain major quests and returned to your ship, you might find that some key characters have had a falling out. This was an event that happened elsewhere, with you barred from the proceedings.

AD

Dynamic NPCs

In 'Life is Strange', the characters change and grow based on your actions, even when you're not directly interacting with them. These changes are 'not covered in play' events, making your choices feel more substantial and far-reaching.

an image of a text message with the caption god don't play about you and he's done being quiet
an image of a text message with the caption god don't play about you and he's done being quiet
two women walking down the street with text that reads, play is the highest form of research
two women walking down the street with text that reads, play is the highest form of research
peter gray quote about play - especially social play away from adults
peter gray quote about play - especially social play away from adults
a quote that reads, play is the answer to how anything new comes about '
a quote that reads, play is the answer to how anything new comes about '
the words playing fair in an unfair world only keeps you losing
the words playing fair in an unfair world only keeps you losing
george bernard shaw quote about play
george bernard shaw quote about play
a poster with the words learning through play
a poster with the words learning through play
a quote that reads play is often taken about as if it were a relief from serious learning
a quote that reads play is often taken about as if it were a relief from serious learning
i don't play games grow up please
i don't play games grow up please
Play Is a Child's Work
Play Is a Child's Work
a person holding balloons and a sign that says play is the key to the universe
a person holding balloons and a sign that says play is the key to the universe
a little boy standing in the grass with a quote on it that says, unstructed free play is where the magic of childhood happens
a little boy standing in the grass with a quote on it that says, unstructed free play is where the magic of childhood happens
21+ Don't Play Games Quotes And Captions
21+ Don't Play Games Quotes And Captions
there are many things to play with a person's feelings are not one of them
there are many things to play with a person's feelings are not one of them

Similarly, in 'Mass Effect' series, your choices can cause major shifts in the galaxy, including events you don't witness firsthand. These events shape the world and your narrative, giving your decisions gravity.

The 'not covered in play' event serves as a powerful tool in the game designer's repertoire, creating a dynamic, consequential world that underscores player agency. It's a subtle, yet effective way of making the player feel like a part of something bigger. So next time you see a notification about an event that transpired elsewhere, remember, that's the game world living on without you. Isn't that just... playing on?

AD
AD